Send voice to target area within 50 ft
Reduce falling speed of a target within 30ft by half
Gain a floating orb that follow the character and illuminates a 50 ft radius
Lasts for 1 hour
Heal for
(lv/5)d4
A target is surrounded by violent laughter that causes them to have disadvantage on
(lv/10)d4
saving throw(s)
Taunt a target, they must make a
DC10+lv
wisdom save or be forced to attack you.
Cause target to feel as though someone is tapping on their shoulder
Create a copy of a target
The copy can not interact with physical objects and has 1 hp
Disengage and move 2x normal movement
Spend 1gp
Bond with a simple familiar that will follow commands until death
Heal target within 30 ft
(lv/5)d6+CHA
Summon a strong gust that pushes a target back 3d10 ft
If the target makes contact with any solid surface, they take
(lv/5)d6
bludgeoning damage
Gain the ability to speak any 1 language for 10 min
Burn a target
Deal
(lv/5)d6+INT
fire damage
Cast a random simple card
Cast a ice shard at a target
Deal
(lv/5)d6+INT
ice damage
Strike a target with dark energy
Deal
(lv/5)d6+(lv/4)d4+INT
necrotic damage at the start of the next turn
Shock a target with a small jolt of electricity causing target's movement to be halved next turn
Deal
(lv/5)d4+INT
electric damage
Fill surroundings with fog
All characters, except the caster, have disadvantage on sight based rolls
Lasts
(lv/4)d4
min
Target now levitates 1 ft above the ground for 1 hr
Target gains +
(lv/5)
AC for 10 min
Swap places with a visible target within a 50ft range
Cast a magic bolt at a target
Deal
(lv/5)d6+INT
damage
At the start of your next turn heal
(lv/5)d8+CHA
Teleport behind a target within 50ft
Take a normal attack turn as a bonus action
Throw an alchemist's brew at a target
Deal
(lv/5)d6+WIS
poison damage and
(lv/5)d4
to any targets within 5ft
Heal all allies within 30ft
(lv/5)d4+CHA
Give a weapon +
(lv/3)
damage for 3 turns
Drain
(lv/6)d4+WIS
Take a normal weapon attack turn
Target takes extra
50%
of damage inflicted on your next turn
Cast at anytime to block an enemies normal attack or simple card
Pass next turn
Create a campfire
Pull yourself to and object or character within 50ft
Make a normal melee attack this turn, add
(lv / 5)
to your attack roll
Target must make a
DC10+lv
CON save or be rendered prone
For
(lv/5)
turns, attacks against allies within a 5ft radius of you must beat your AC instead
Link with a target
25%
of damage dealt to that target is dealt to you instead
Deal
((lv/5)*3)d4
to a target
Deal remaining damage on dice to self
Recast the last simple card you played
View a target area from the sky, Lasts for 1 minute
Gain +
(lv/4)*2
to your next attack roll if below
25%
health; take a normal attack turn as a bonus action
At the start of your next turn heal all allies in a 30 ft radius for
((lv/5)*2)d8+CHA
Change one card into any card of at least one rarity tier lower
Implant spirit seeds into a target
Drain
(lv/4)d4
health from target for 3 turns
Rain down ethereal blades on a target
Deal
((lv/4)*3)d4
damage
Cast a random special card
Cast a fireball at a target
Deal
(lv/3)d6+INT
fire damage
Cast a frost blade that hits any targets in a
10x20
ft cone in front of you
Deal
((lv/4)*2)d4+INT
ice damage
Cast a lightning bolt on a target, if another character is within 15 ft cast again on new target
Can not hit the a target twice
Deal
(lv/5)d8+INT
electric damage
Bond with a special familiar that will follow commands until death
Take
1d4
damage
Targets within a 30ft range will not attack you unless attacked by you
Lasts for 10 min
Create a disguise of your choosing
Gain +
((lv/8)*2)
on CHA rolls related to your disguise
Choose a target: you may only attack them for 30sec, but you deal 2x damage during this period
Taunt all enemies within a 25ft radius to attack you
Gain detailed information on a targets stats
Cause NPC character to forget the last 5 minutes
Teleport behind a target in 50 ft range
Deal weapon damage without having to make an attack roll
Cast 3 ether bolts, that can be directed a different targets
Each bolt deals
(lv / 5)d6+INT
Take X damage, deal 2x damage taken to target
Heal all allies within 30 ft
(lv/4)d6 & d4+CHA
Hit a target within 50 ft with a rush of elemental energy
Deal
(lv / 4)d6 & d4
damage
Pull a target or object up to
100kg
towards you
Reduce health by
10%
of your max health, gain
+1
in a stat of your choosing
Reverts after dropping to 0 health or 12 hours
Gain
(lv/5)
to all intimidation based rolls for 12 hours
Become resistant to non-magical physical attacks
Lasts until you have taken
((lv/5)*5)%
of your max health
Gain +
(lv/6)
on all saving throws for 1 hour
Heal a target in a 30 ft range for
((lv/4)*2)d4+WIS
Create a pit of quicksand
Targets caught remain rooted until a STR save of
10+(lv/2)
Create an invisible barrier that blocks ranged attacks
Breaks after taking
10+(lv*2)
damage
Taunt a target, they must make a
DC10+lv
wisdom save or be forced to attack you.
Gain +
(lv/5)
AC for 1 min
Target gains +10ft range to melee attacks
Lasts for
lv
min(s)
Heal
(lv/4)d8+CHA
to all allies in a 30ft radius at the end of your turn for 3 turns
Heal all allies in a 50ft radius
(lv/5)d8 & d6+CHA
Cast a
10x20
ft cone of fire
Deals
(lv/3)d6
fire damage and burns targets
(lv/5)d4
for 3 turns
Transport you and a target to a ethereal plane until one dies
Infect a target
Deal
(lv/4)d6+WIS
necrotic damage for 3 turns
Cast ether bolts in a
10*(lv/6)
ft sphere around you
All enemies take
(lv/6)d6+INT
+ the inverse of their distance from you damage
Rain elemental power on a target within 30ft
Deal
(lv/5)d4 & d6 & d8
damage
Turn 10ft radius to hot brimstone, any target in the area takes
(lv/4)d6
damage at the start of any turn when they are within the area
Drain
(lv/3)d4
health from all targets in 10ft radius
50ft range
Heal all characters in a 30ft radius
((lv/3)*3)d6
Your spirit leaves your body, you can move around the world without interacting with it for
(lv/4)
min
Your spirit leaves your body, you can move around the world without interacting with it for
(lv/4)
min
You disappear into the Shrouded Plane
Lasts up to 5x character movement
Open any locked door
Gain +
(lv/4)
to all saving throws for 24 hours
Character has eye on their forehead for duration
Taunt all targets in a 30ft range, they must make a
DC10+lv
wisdom save or be forced to attack you.
Double your current health for 1 min
Place a mark on target that kills them when their health drops below
20%
Revive a dead target
Deal
((lv/5)*5)%
of damage taken back at all enemies in a 5ft radius
Lasts until end of encounter or after taking up to
50%
of your max health
Cast a random heroic card
Create a sphere of intense cold.
All targets wearing light or less armor must make a CON save of
(10+8*log(lv))
or be frozen in place
If you are below
10%
health, heal
(lv/3)d12
and knock any enemies back 30ft
Bond with a heroic spirit that will follow commands until death
Take
1d12
damage
Create a sphere of intense heat.
All targets wearing medium or greater armor must make a CON save of
(10+8*log(lv))
or gain one level of exhaustion
Cast a random legendary card
Curse your weapon. The next target you hit becomes marked.
After X turns you may trigger the mark dealing X times your max health to the target
Devestate an target within 50ft with elemental energy
Deal
(lv/5)d4 & d6 & d8 & d10
damage
Lock target in a iron coffin
Target takes
((lv/3)*2)d8
damage each turn until make a STR
DC10+WIS
save
Strike every enemy in a 50ft radius with lightning, rooting all targets on next turn
Deal
((lv/5)*2)d6+INT
lightning damage to each target
Cast a
25x25
ft field of blades
Targets in the field take
((lv/5)*2)d8
+WIS slashing damage for every 5ft moved
Deal damage equal to 1/2 of targets current health
Target must be damaged
Bond with a legendary familiar that will follow commands until death
Reduce your health by 1d10 until the familiar dies
Taunt all enemies in a 50ft range, they must make a
DC10+lv
wisdom save or be forced to attack you.
Become immune for 1 min
Gain the ability to fly for 1 hour
Send a target to the Ethereal Plane for
1d6
hours
Summon the spirit of one of the 6 celestial dragons
Character’s fists become charged with celestial power
Character can make 2 attacks that deal
(lv/4)d10+STR
on hit
Lasts for 1 min
Search:
Sort by:
Filter by: