VENTRILOQUIST

Send voice to target area within 50 ft


BRACE FOR IMPACT

Reduce falling speed of a target within 30ft by half


FAIRY LIGHT

Gain a floating orb that follow the character and illuminates a 50 ft radius


Lasts for 1 hour


HEAL SELF

Heal for

(lv/5)d4

FOOL'S CACKLE

A target is surrounded by violent laughter that causes them to have disadvantage on

(lv/10)d4

saving throw(s)


SHOUT OF THE BODYGUARD

Taunt a target, they must make a

DC10+lv

wisdom save or be forced to attack you.


GUESS WHO?

Cause target to feel as though someone is tapping on their shoulder


SMOKE PUPPET

Create a copy of a target


The copy can not interact with physical objects and has 1 hp


FLEET FOOT

Disengage and move 2x normal movement


COIN PACT

Spend 1gp


Bond with a simple familiar that will follow commands until death


HEALING MELODY

Heal target within 30 ft

(lv/5)d6+CHA

NORTH WIND

Summon a strong gust that pushes a target back 3d10 ft


If the target makes contact with any solid surface, they take

(lv/5)d6

bludgeoning damage


BABEL'S TONGUE

Gain the ability to speak any 1 language for 10 min


FLARE

Burn a target


Deal

(lv/5)d6+INT

fire damage


APPRENTICE'S DIE

Cast a random simple card


SHARD

Cast a ice shard at a target


Deal

(lv/5)d6+INT

ice damage


CURSE

Strike a target with dark energy


Deal

(lv/5)d6+(lv/4)d4+INT

necrotic damage at the start of the next turn


SHOCK

Shock a target with a small jolt of electricity causing target's movement to be halved next turn


Deal

(lv/5)d4+INT

electric damage


FOG OF WAR

Fill surroundings with fog


All characters, except the caster, have disadvantage on sight based rolls


Lasts

(lv/4)d4

min


HOVER

Target now levitates 1 ft above the ground for 1 hr


WIZARD'S ARMOR

Target gains +

(lv/5)

AC for 10 min


PHASE SHIFT

Swap places with a visible target within a 50ft range


ETHER BOLT

Cast a magic bolt at a target


Deal

(lv/5)d6+INT

damage


MONK'S PRAYER

At the start of your next turn heal

(lv/5)d8+CHA

SHADOW STRIKE

Teleport behind a target within 50ft


Take a normal attack turn as a bonus action


ALCHEMIST'S CASK

Throw an alchemist's brew at a target


Deal

(lv/5)d6+WIS

poison damage and

(lv/5)d4

to any targets within 5ft


SOFT AURA

Heal all allies within 30ft

(lv/5)d4+CHA

ETHER COATING

Give a weapon +

(lv/3)

damage for 3 turns


SIPHON

Drain

(lv/6)d4+WIS

RAZOR'S EDGE

Take a normal weapon attack turn


Target takes extra

50%

of damage inflicted on your next turn


COUNTER

Cast at anytime to block an enemies normal attack or simple card


Pass next turn


CAMPFIRE

Create a campfire


GRAPPLER

Pull yourself to and object or character within 50ft


FLEX

Make a normal melee attack this turn, add

(lv / 5)

to your attack roll


MIGHTY SHOUT

Target must make a

DC10+lv

CON save or be rendered prone


THE WALL

For

(lv/5)

turns, attacks against allies within a 5ft radius of you must beat your AC instead


LIVING SHIELD

Link with a target


25%

of damage dealt to that target is dealt to you instead


EXPLOSIVE CASK

Deal

((lv/5)*3)d4

to a target


Deal remaining damage on dice to self


CHAIN CAST

Recast the last simple card you played


BIRD'S EYE

View a target area from the sky, Lasts for 1 minute


BERSERKER'S SPIRIT

Gain +

(lv/4)*2

to your next attack roll if below

25%

health; take a normal attack turn as a bonus action


MONK'S CHANT

At the start of your next turn heal all allies in a 30 ft radius for

((lv/5)*2)d8+CHA

TRANSMUTE

Change one card into any card of at least one rarity tier lower


SPIRIT SAP

Implant spirit seeds into a target


Drain

(lv/4)d4

health from target for 3 turns


RAIN OF BLADES

Rain down ethereal blades on a target


Deal

((lv/4)*3)d4

damage


CASTER'S DIE

Cast a random special card


FIREBALL

Cast a fireball at a target


Deal

(lv/3)d6+INT

fire damage


FROST BLADE

Cast a frost blade that hits any targets in a

10x20

ft cone in front of you


Deal

((lv/4)*2)d4+INT

ice damage


SPREADING LIGHTNING

Cast a lightning bolt on a target, if another character is within 15 ft cast again on new target


Can not hit the a target twice


Deal

(lv/5)d8+INT

electric damage


DARK PACT

Bond with a special familiar that will follow commands until death


Take

1d4

damage


QUIET AURA

Targets within a 30ft range will not attack you unless attacked by you


Lasts for 10 min


DISGUISE

Create a disguise of your choosing


Gain +

((lv/8)*2)

on CHA rolls related to your disguise


BERSERKER'S FOCUS

Choose a target: you may only attack them for 30sec, but you deal 2x damage during this period


Taunt all enemies within a 25ft radius to attack you


SCOUTER'S EYE

Gain detailed information on a targets stats


AMNESIA

Cause NPC character to forget the last 5 minutes


NOTHING PERSONAL

Teleport behind a target in 50 ft range


Deal weapon damage without having to make an attack roll


ETHER VOLLEY

Cast 3 ether bolts, that can be directed a different targets


Each bolt deals

(lv / 5)d6+INT

SACRIFICAL SPIKE

Take X damage, deal 2x damage taken to target


WARM AURA

Heal all allies within 30 ft

(lv/4)d6 & d4+CHA

ELEMENTAL RUSH

Hit a target within 50 ft with a rush of elemental energy


Deal

(lv / 4)d6 & d4

damage


DRAG

Pull a target or object up to

100kg

towards you


BLOODLETTING

Reduce health by

10%

of your max health, gain

+1

in a stat of your choosing


Reverts after dropping to 0 health or 12 hours


TOWERING PERSONA

Gain

(lv/5)

to all intimidation based rolls for 12 hours


IRONCLAD

Become resistant to non-magical physical attacks


Lasts until you have taken

((lv/5)*5)%

of your max health


FOUR LEAF CLOVER

Gain +

(lv/6)

on all saving throws for 1 hour


HOLY LIGHT

Heal a target in a 30 ft range for

((lv/4)*2)d4+WIS

QUICKSAND

Create a pit of quicksand


Targets caught remain rooted until a STR save of

10+(lv/2)

WIZARD'S BARRIER

Create an invisible barrier that blocks ranged attacks


Breaks after taking

10+(lv*2)

damage


SHOUT OF THE BULWARK

Taunt a target, they must make a

DC10+lv

wisdom save or be forced to attack you.


Gain +

(lv/5)

AC for 1 min


SPIRIT LASH

Target gains +10ft range to melee attacks


Lasts for

lv

min(s)


ANGELIC TIDE

Heal

(lv/4)d8+CHA

to all allies in a 30ft radius at the end of your turn for 3 turns


RADIANT AURA

Heal all allies in a 50ft radius

(lv/5)d8 & d6+CHA

WILDFIRE

Cast a

10x20

ft cone of fire


Deals

(lv/3)d6

fire damage and burns targets

(lv/5)d4

for 3 turns


DUEL MARBLE

Transport you and a target to a ethereal plane until one dies


PLAGUE

Infect a target


Deal

(lv/4)d6+WIS

necrotic damage for 3 turns


ETHER EXPLOSION

Cast ether bolts in a

10*(lv/6)

ft sphere around you


All enemies take

(lv/6)d6+INT

+ the inverse of their distance from you damage


ELEMENTAL TORRENT

Rain elemental power on a target within 30ft


Deal

(lv/5)d4 & d6 & d8

damage


BRIMSTONE

Turn 10ft radius to hot brimstone, any target in the area takes

(lv/4)d6

damage at the start of any turn when they are within the area


DESECRATE

Drain

(lv/3)d4

health from all targets in 10ft radius


50ft range


PURE OF HEART

Heal all characters in a 30ft radius

((lv/3)*3)d6

SPIRIT WALK

Your spirit leaves your body, you can move around the world without interacting with it for

(lv/4)

min


SPIRIT WALK

Your spirit leaves your body, you can move around the world without interacting with it for

(lv/4)

min


MIST FORM

You disappear into the Shrouded Plane


Lasts up to 5x character movement


SKULL KEY

Open any locked door


DIVINER'S SIGHT

Gain +

(lv/4)

to all saving throws for 24 hours


Character has eye on their forehead for duration


SHOUT OF THE GUARDIAN

Taunt all targets in a 30ft range, they must make a

DC10+lv

wisdom save or be forced to attack you.


Double your current health for 1 min


EXECUTIONER

Place a mark on target that kills them when their health drops below

20%

HEAVEN'S KISS

Revive a dead target


REFLECTIVE ARMOR

Deal

((lv/5)*5)%

of damage taken back at all enemies in a 5ft radius


Lasts until end of encounter or after taking up to

50%

of your max health


WIZARD'S DIE

Cast a random heroic card


MOON'S PLANE

Create a sphere of intense cold.


All targets wearing light or less armor must make a CON save of

(10+8*log(lv))

or be frozen in place


LAST STAND

If you are below

10%

health, heal

(lv/3)d12

and knock any enemies back 30ft


BLOOD PACT

Bond with a heroic spirit that will follow commands until death


Take

1d12

damage


SUN'S PLANE

Create a sphere of intense heat.


All targets wearing medium or greater armor must make a CON save of

(10+8*log(lv))

or gain one level of exhaustion


CREATOR'S DIE

Cast a random legendary card


MARK OF DEATH

Curse your weapon. The next target you hit becomes marked.


After X turns you may trigger the mark dealing X times your max health to the target


ELEMENTAL BLAST

Devestate an target within 50ft with elemental energy


Deal

(lv/5)d4 & d6 & d8 & d10

damage


IRON MAIDEN

Lock target in a iron coffin


Target takes

((lv/3)*2)d8

damage each turn until make a STR

DC10+WIS

save


THUNDER LORD'S FURY

Strike every enemy in a 50ft radius with lightning, rooting all targets on next turn


Deal

((lv/5)*2)d6+INT

lightning damage to each target


FOREST OF BLADES

Cast a

25x25

ft field of blades


Targets in the field take

((lv/5)*2)d8

+WIS slashing damage for every 5ft moved


ASH

Deal damage equal to 1/2 of targets current health


Target must be damaged


SOUL PACT

Bond with a legendary familiar that will follow commands until death


Reduce your health by 1d10 until the familiar dies


SHOUT OF THE COLOSSUS

Taunt all enemies in a 50ft range, they must make a

DC10+lv

wisdom save or be forced to attack you.


Become immune for 1 min


ANGEL'S WINGS

Gain the ability to fly for 1 hour


BANISH

Send a target to the Ethereal Plane for

1d6

hours


DRAGON'S HEART

Summon the spirit of one of the 6 celestial dragons


EMPEROR'S FIST

Character’s fists become charged with celestial power


Character can make 2 attacks that deal

(lv/4)d10+STR

on hit


Lasts for 1 min


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