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Throw an alchemist's brew at a target
Deal
(lv/5)d6+WIS
poison damage and
(lv/5)d4
to any targets within 5ft
Cause NPC character to forget the last 5 minutes
Gain the ability to fly for 1 hour
Heal
(lv/4)d8+CHA
to all allies in a 30ft radius at the end of your turn for 3 turns
Cast a random simple card
Deal damage equal to 1/2 of targets current health
Target must be damaged
Gain the ability to speak any 1 language for 10 min
Send a target to the Ethereal Plane for
1d6
hours
Choose a target: you may only attack them for 30sec, but you deal 2x damage during this period
Taunt all enemies within a 25ft radius to attack you
Gain +
(lv/4)*2
to your next attack roll if below
25%
health; take a normal attack turn as a bonus action
View a target area from the sky, Lasts for 1 minute
Bond with a heroic spirit that will follow commands until death
Take
1d12
damage
Reduce health by
10%
of your max health, gain
+1
in a stat of your choosing
Reverts after dropping to 0 health or 12 hours
Reduce falling speed of a target within 30ft by half
Turn 10ft radius to hot brimstone, any target in the area takes
(lv/4)d6
damage at the start of any turn when they are within the area
Create a campfire
Cast a random special card
Recast the last simple card you played
Spend 1gp
Bond with a simple familiar that will follow commands until death
Cast at anytime to block an enemies normal attack or simple card
Pass next turn
Cast a random legendary card
Strike a target with dark energy
Deal
(lv/5)d6+(lv/4)d4+INT
necrotic damage at the start of the next turn
Bond with a special familiar that will follow commands until death
Take
1d4
damage
Drain
(lv/3)d4
health from all targets in 10ft radius
50ft range
Create a disguise of your choosing
Gain +
((lv/8)*2)
on CHA rolls related to your disguise
Gain +
(lv/4)
to all saving throws for 24 hours
Character has eye on their forehead for duration
Pull a target or object up to
100kg
towards you
Summon the spirit of one of the 6 celestial dragons
Transport you and a target to a ethereal plane until one dies
Devestate an target within 50ft with elemental energy
Deal
(lv/5)d4 & d6 & d8 & d10
damage
Hit a target within 50 ft with a rush of elemental energy
Deal
(lv / 4)d6 & d4
damage
Rain elemental power on a target within 30ft
Deal
(lv/5)d4 & d6 & d8
damage
Character’s fists become charged with celestial power
Character can make 2 attacks that deal
(lv/4)d10+STR
on hit
Lasts for 1 min
Cast a magic bolt at a target
Deal
(lv/5)d6+INT
damage
Give a weapon +
(lv/3)
damage for 3 turns
Cast ether bolts in a
10*(lv/6)
ft sphere around you
All enemies take
(lv/6)d6+INT
+ the inverse of their distance from you damage
Cast 3 ether bolts, that can be directed a different targets
Each bolt deals
(lv / 5)d6+INT
Place a mark on target that kills them when their health drops below
20%
Deal
((lv/5)*3)d4
to a target
Deal remaining damage on dice to self
Gain a floating orb that follow the character and illuminates a 50 ft radius
Lasts for 1 hour
Cast a fireball at a target
Deal
(lv/3)d6+INT
fire damage
Burn a target
Deal
(lv/5)d6+INT
fire damage
Disengage and move 2x normal movement
Make a normal melee attack this turn, add
(lv / 5)
to your attack roll
Fill surroundings with fog
All characters, except the caster, have disadvantage on sight based rolls
Lasts
(lv/4)d4
min
A target is surrounded by violent laughter that causes them to have disadvantage on
(lv/10)d4
saving throw(s)
Cast a
25x25
ft field of blades
Targets in the field take
((lv/5)*2)d8
+WIS slashing damage for every 5ft moved
Gain +
(lv/6)
on all saving throws for 1 hour
Cast a frost blade that hits any targets in a
10x20
ft cone in front of you
Deal
((lv/4)*2)d4+INT
ice damage
Pull yourself to and object or character within 50ft
Cause target to feel as though someone is tapping on their shoulder
Heal for
(lv/5)d4
Heal target within 30 ft
(lv/5)d6+CHA
Revive a dead target
Heal a target in a 30 ft range for
((lv/4)*2)d4+WIS
Target now levitates 1 ft above the ground for 1 hr
Lock target in a iron coffin
Target takes
((lv/3)*2)d8
damage each turn until make a STR
DC10+WIS
save
Become resistant to non-magical physical attacks
Lasts until you have taken
((lv/5)*5)%
of your max health
If you are below
10%
health, heal
(lv/3)d12
and knock any enemies back 30ft
Link with a target
25%
of damage dealt to that target is dealt to you instead
Curse your weapon. The next target you hit becomes marked.
After X turns you may trigger the mark dealing X times your max health to the target
Target must make a
DC10+lv
CON save or be rendered prone
You disappear into the Shrouded Plane
Lasts up to 5x character movement
At the start of your next turn heal all allies in a 30 ft radius for
((lv/5)*2)d8+CHA
At the start of your next turn heal
(lv/5)d8+CHA
Create a sphere of intense cold.
All targets wearing light or less armor must make a CON save of
(10+8*log(lv))
or be frozen in place
Summon a strong gust that pushes a target back 3d10 ft
If the target makes contact with any solid surface, they take
(lv/5)d6
bludgeoning damage
Teleport behind a target in 50 ft range
Deal weapon damage without having to make an attack roll
Swap places with a visible target within a 50ft range
Infect a target
Deal
(lv/4)d6+WIS
necrotic damage for 3 turns
Heal all characters in a 30ft radius
((lv/3)*3)d6
Create a pit of quicksand
Targets caught remain rooted until a STR save of
10+(lv/2)
Targets within a 30ft range will not attack you unless attacked by you
Lasts for 10 min
Heal all allies in a 50ft radius
(lv/5)d8 & d6+CHA
Rain down ethereal blades on a target
Deal
((lv/4)*3)d4
damage
Take a normal weapon attack turn
Target takes extra
50%
of damage inflicted on your next turn
Deal
((lv/5)*5)%
of damage taken back at all enemies in a 5ft radius
Lasts until end of encounter or after taking up to
50%
of your max health
Take X damage, deal 2x damage taken to target
Gain detailed information on a targets stats
Teleport behind a target within 50ft
Take a normal attack turn as a bonus action
Cast a ice shard at a target
Deal
(lv/5)d6+INT
ice damage
Shock a target with a small jolt of electricity causing target's movement to be halved next turn
Deal
(lv/5)d4+INT
electric damage
Taunt a target, they must make a
DC10+lv
wisdom save or be forced to attack you.
Taunt a target, they must make a
DC10+lv
wisdom save or be forced to attack you.
Gain +
(lv/5)
AC for 1 min
Taunt all enemies in a 50ft range, they must make a
DC10+lv
wisdom save or be forced to attack you.
Become immune for 1 min
Taunt all targets in a 30ft range, they must make a
DC10+lv
wisdom save or be forced to attack you.
Double your current health for 1 min
Drain
(lv/6)d4+WIS
Open any locked door
Create a copy of a target
The copy can not interact with physical objects and has 1 hp
Heal all allies within 30ft
(lv/5)d4+CHA
Bond with a legendary familiar that will follow commands until death
Reduce your health by 1d10 until the familiar dies
Target gains +10ft range to melee attacks
Lasts for
lv
min(s)
Implant spirit seeds into a target
Drain
(lv/4)d4
health from target for 3 turns
Your spirit leaves your body, you can move around the world without interacting with it for
(lv/4)
min
Your spirit leaves your body, you can move around the world without interacting with it for
(lv/4)
min
Cast a lightning bolt on a target, if another character is within 15 ft cast again on new target
Can not hit the a target twice
Deal
(lv/5)d8+INT
electric damage
Create a sphere of intense heat.
All targets wearing medium or greater armor must make a CON save of
(10+8*log(lv))
or gain one level of exhaustion
For
(lv/5)
turns, attacks against allies within a 5ft radius of you must beat your AC instead
Strike every enemy in a 50ft radius with lightning, rooting all targets on next turn
Deal
((lv/5)*2)d6+INT
lightning damage to each target
Gain
(lv/5)
to all intimidation based rolls for 12 hours
Change one card into any card of at least one rarity tier lower
Send voice to target area within 50 ft
Heal all allies within 30 ft
(lv/4)d6 & d4+CHA
Cast a
10x20
ft cone of fire
Deals
(lv/3)d6
fire damage and burns targets
(lv/5)d4
for 3 turns
Target gains +
(lv/5)
AC for 10 min
Create an invisible barrier that blocks ranged attacks
Breaks after taking
10+(lv*2)
damage
Cast a random heroic card