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ALCHEMIST'S CASK

Throw an alchemist's brew at a target


Deal

(lv/5)d6+WIS

poison damage and

(lv/5)d4

to any targets within 5ft


AMNESIA

Cause NPC character to forget the last 5 minutes


ANGEL'S WINGS

Gain the ability to fly for 1 hour


ANGELIC TIDE

Heal

(lv/4)d8+CHA

to all allies in a 30ft radius at the end of your turn for 3 turns


APPRENTICE'S DIE

Cast a random simple card


ASH

Deal damage equal to 1/2 of targets current health


Target must be damaged


BABEL'S TONGUE

Gain the ability to speak any 1 language for 10 min


BANISH

Send a target to the Ethereal Plane for

1d6

hours


BERSERKER'S FOCUS

Choose a target: you may only attack them for 30sec, but you deal 2x damage during this period


Taunt all enemies within a 25ft radius to attack you


BERSERKER'S SPIRIT

Gain +

(lv/4)*2

to your next attack roll if below

25%

health; take a normal attack turn as a bonus action


BIRD'S EYE

View a target area from the sky, Lasts for 1 minute


BLOOD PACT

Bond with a heroic spirit that will follow commands until death


Take

1d12

damage


BLOODLETTING

Reduce health by

10%

of your max health, gain

+1

in a stat of your choosing


Reverts after dropping to 0 health or 12 hours


BRACE FOR IMPACT

Reduce falling speed of a target within 30ft by half


BRIMSTONE

Turn 10ft radius to hot brimstone, any target in the area takes

(lv/4)d6

damage at the start of any turn when they are within the area


CAMPFIRE

Create a campfire


CASTER'S DIE

Cast a random special card


CHAIN CAST

Recast the last simple card you played


COIN PACT

Spend 1gp


Bond with a simple familiar that will follow commands until death


COUNTER

Cast at anytime to block an enemies normal attack or simple card


Pass next turn


CREATOR'S DIE

Cast a random legendary card


CURSE

Strike a target with dark energy


Deal

(lv/5)d6+(lv/4)d4+INT

necrotic damage at the start of the next turn


DARK PACT

Bond with a special familiar that will follow commands until death


Take

1d4

damage


DESECRATE

Drain

(lv/3)d4

health from all targets in 10ft radius


50ft range


DISGUISE

Create a disguise of your choosing


Gain +

((lv/8)*2)

on CHA rolls related to your disguise


DIVINER'S SIGHT

Gain +

(lv/4)

to all saving throws for 24 hours


Character has eye on their forehead for duration


DRAG

Pull a target or object up to

100kg

towards you


DRAGON'S HEART

Summon the spirit of one of the 6 celestial dragons


DUEL MARBLE

Transport you and a target to a ethereal plane until one dies


ELEMENTAL BLAST

Devestate an target within 50ft with elemental energy


Deal

(lv/5)d4 & d6 & d8 & d10

damage


ELEMENTAL RUSH

Hit a target within 50 ft with a rush of elemental energy


Deal

(lv / 4)d6 & d4

damage


ELEMENTAL TORRENT

Rain elemental power on a target within 30ft


Deal

(lv/5)d4 & d6 & d8

damage


EMPEROR'S FIST

Character’s fists become charged with celestial power


Character can make 2 attacks that deal

(lv/4)d10+STR

on hit


Lasts for 1 min


ETHER BOLT

Cast a magic bolt at a target


Deal

(lv/5)d6+INT

damage


ETHER COATING

Give a weapon +

(lv/3)

damage for 3 turns


ETHER EXPLOSION

Cast ether bolts in a

10*(lv/6)

ft sphere around you


All enemies take

(lv/6)d6+INT

+ the inverse of their distance from you damage


ETHER VOLLEY

Cast 3 ether bolts, that can be directed a different targets


Each bolt deals

(lv / 5)d6+INT

EXECUTIONER

Place a mark on target that kills them when their health drops below

20%

EXPLOSIVE CASK

Deal

((lv/5)*3)d4

to a target


Deal remaining damage on dice to self


FAIRY LIGHT

Gain a floating orb that follow the character and illuminates a 50 ft radius


Lasts for 1 hour


FIREBALL

Cast a fireball at a target


Deal

(lv/3)d6+INT

fire damage


FLARE

Burn a target


Deal

(lv/5)d6+INT

fire damage


FLEET FOOT

Disengage and move 2x normal movement


FLEX

Make a normal melee attack this turn, add

(lv / 5)

to your attack roll


FOG OF WAR

Fill surroundings with fog


All characters, except the caster, have disadvantage on sight based rolls


Lasts

(lv/4)d4

min


FOOL'S CACKLE

A target is surrounded by violent laughter that causes them to have disadvantage on

(lv/10)d4

saving throw(s)


FOREST OF BLADES

Cast a

25x25

ft field of blades


Targets in the field take

((lv/5)*2)d8

+WIS slashing damage for every 5ft moved


FOUR LEAF CLOVER

Gain +

(lv/6)

on all saving throws for 1 hour


FROST BLADE

Cast a frost blade that hits any targets in a

10x20

ft cone in front of you


Deal

((lv/4)*2)d4+INT

ice damage


GRAPPLER

Pull yourself to and object or character within 50ft


GUESS WHO?

Cause target to feel as though someone is tapping on their shoulder


HEAL SELF

Heal for

(lv/5)d4

HEALING MELODY

Heal target within 30 ft

(lv/5)d6+CHA

HEAVEN'S KISS

Revive a dead target


HOLY LIGHT

Heal a target in a 30 ft range for

((lv/4)*2)d4+WIS

HOVER

Target now levitates 1 ft above the ground for 1 hr


IRON MAIDEN

Lock target in a iron coffin


Target takes

((lv/3)*2)d8

damage each turn until make a STR

DC10+WIS

save


IRONCLAD

Become resistant to non-magical physical attacks


Lasts until you have taken

((lv/5)*5)%

of your max health


LAST STAND

If you are below

10%

health, heal

(lv/3)d12

and knock any enemies back 30ft


LIVING SHIELD

Link with a target


25%

of damage dealt to that target is dealt to you instead


MARK OF DEATH

Curse your weapon. The next target you hit becomes marked.


After X turns you may trigger the mark dealing X times your max health to the target


MIGHTY SHOUT

Target must make a

DC10+lv

CON save or be rendered prone


MIST FORM

You disappear into the Shrouded Plane


Lasts up to 5x character movement


MONK'S CHANT

At the start of your next turn heal all allies in a 30 ft radius for

((lv/5)*2)d8+CHA

MONK'S PRAYER

At the start of your next turn heal

(lv/5)d8+CHA

MOON'S PLANE

Create a sphere of intense cold.


All targets wearing light or less armor must make a CON save of

(10+8*log(lv))

or be frozen in place


NORTH WIND

Summon a strong gust that pushes a target back 3d10 ft


If the target makes contact with any solid surface, they take

(lv/5)d6

bludgeoning damage


NOTHING PERSONAL

Teleport behind a target in 50 ft range


Deal weapon damage without having to make an attack roll


PHASE SHIFT

Swap places with a visible target within a 50ft range


PLAGUE

Infect a target


Deal

(lv/4)d6+WIS

necrotic damage for 3 turns


PURE OF HEART

Heal all characters in a 30ft radius

((lv/3)*3)d6

QUICKSAND

Create a pit of quicksand


Targets caught remain rooted until a STR save of

10+(lv/2)

QUIET AURA

Targets within a 30ft range will not attack you unless attacked by you


Lasts for 10 min


RADIANT AURA

Heal all allies in a 50ft radius

(lv/5)d8 & d6+CHA

RAIN OF BLADES

Rain down ethereal blades on a target


Deal

((lv/4)*3)d4

damage


RAZOR'S EDGE

Take a normal weapon attack turn


Target takes extra

50%

of damage inflicted on your next turn


REFLECTIVE ARMOR

Deal

((lv/5)*5)%

of damage taken back at all enemies in a 5ft radius


Lasts until end of encounter or after taking up to

50%

of your max health


SACRIFICAL SPIKE

Take X damage, deal 2x damage taken to target


SCOUTER'S EYE

Gain detailed information on a targets stats


SHADOW STRIKE

Teleport behind a target within 50ft


Take a normal attack turn as a bonus action


SHARD

Cast a ice shard at a target


Deal

(lv/5)d6+INT

ice damage


SHOCK

Shock a target with a small jolt of electricity causing target's movement to be halved next turn


Deal

(lv/5)d4+INT

electric damage


SHOUT OF THE BODYGUARD

Taunt a target, they must make a

DC10+lv

wisdom save or be forced to attack you.


SHOUT OF THE BULWARK

Taunt a target, they must make a

DC10+lv

wisdom save or be forced to attack you.


Gain +

(lv/5)

AC for 1 min


SHOUT OF THE COLOSSUS

Taunt all enemies in a 50ft range, they must make a

DC10+lv

wisdom save or be forced to attack you.


Become immune for 1 min


SHOUT OF THE GUARDIAN

Taunt all targets in a 30ft range, they must make a

DC10+lv

wisdom save or be forced to attack you.


Double your current health for 1 min


SIPHON

Drain

(lv/6)d4+WIS

SKULL KEY

Open any locked door


SMOKE PUPPET

Create a copy of a target


The copy can not interact with physical objects and has 1 hp


SOFT AURA

Heal all allies within 30ft

(lv/5)d4+CHA

SOUL PACT

Bond with a legendary familiar that will follow commands until death


Reduce your health by 1d10 until the familiar dies


SPIRIT LASH

Target gains +10ft range to melee attacks


Lasts for

lv

min(s)


SPIRIT SAP

Implant spirit seeds into a target


Drain

(lv/4)d4

health from target for 3 turns


SPIRIT WALK

Your spirit leaves your body, you can move around the world without interacting with it for

(lv/4)

min


SPIRIT WALK

Your spirit leaves your body, you can move around the world without interacting with it for

(lv/4)

min


SPREADING LIGHTNING

Cast a lightning bolt on a target, if another character is within 15 ft cast again on new target


Can not hit the a target twice


Deal

(lv/5)d8+INT

electric damage


SUN'S PLANE

Create a sphere of intense heat.


All targets wearing medium or greater armor must make a CON save of

(10+8*log(lv))

or gain one level of exhaustion


THE WALL

For

(lv/5)

turns, attacks against allies within a 5ft radius of you must beat your AC instead


THUNDER LORD'S FURY

Strike every enemy in a 50ft radius with lightning, rooting all targets on next turn


Deal

((lv/5)*2)d6+INT

lightning damage to each target


TOWERING PERSONA

Gain

(lv/5)

to all intimidation based rolls for 12 hours


TRANSMUTE

Change one card into any card of at least one rarity tier lower


VENTRILOQUIST

Send voice to target area within 50 ft


WARM AURA

Heal all allies within 30 ft

(lv/4)d6 & d4+CHA

WILDFIRE

Cast a

10x20

ft cone of fire


Deals

(lv/3)d6

fire damage and burns targets

(lv/5)d4

for 3 turns


WIZARD'S ARMOR

Target gains +

(lv/5)

AC for 10 min


WIZARD'S BARRIER

Create an invisible barrier that blocks ranged attacks


Breaks after taking

10+(lv*2)

damage


WIZARD'S DIE

Cast a random heroic card


Collection

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